TQ3DirectionalLightData |
typedef struct TQ3DirectionalLightData {
TQ3LightData lightData;
TQ3Boolean castsShadows;
TQ3Vector3D direction;
} TQ3DirectionalLightData;
Describes the state for a directional light.
A directional light is defined by a vector, which indicates the
world-space direction away from the light source.
- lightData
- The common state for the light.
- castsShadows
- Indicates if the light casts shadows.
- direction
- The direction of the light.
TQ3LightData |
typedef struct TQ3LightData {
TQ3Boolean isOn;
float brightness;
TQ3ColorRGB color;
} TQ3LightData;
Describes the common state for a light.
The common light state includes the on/off state, brightness, and color.
Brightness and color values should be between 0.0 and 1.0 inclusive.
Some renderers may support over-saturated lights (where the brightness
value is greater than 1.0), or even negative brightness (where the value
is less than 0.0).
The effect of such brightness values is renderer-specific, and may result
in kQ3NoticeBrightnessGreaterThanOne or kQ3NoticeBrightnessLessThanZero
warnings.
- isOn
- Controls if the light is active or not.
- brightness
- The brightness of the light.
- color
- The colour of the light.
TQ3PointLightData |
typedef struct TQ3PointLightData {
TQ3LightData lightData;
TQ3Boolean castsShadows;
TQ3AttenuationType attenuation;
TQ3Point3D location;
} TQ3PointLightData;
Describes the state for a point light.
A point light is defined by a coordinate in world space, and an
attenuation value which controls how the light diminishes with
distance.
- lightData
- The common state for the light.
- castsShadows
- Indicates if the light casts shadows.
- attenuation
- The attenuation style of the light.
- location
- The location of the light.
TQ3SpotLightData |
typedef struct TQ3SpotLightData {
TQ3LightData lightData;
TQ3Boolean castsShadows;
TQ3AttenuationType attenuation;
TQ3Point3D location;
TQ3Vector3D direction;
float hotAngle;
float outerAngle;
TQ3FallOffType fallOff;
} TQ3SpotLightData;
Describes the state for a spot light.
A spot light is defined by a coordinate in world space, a vector
away from that coordinate, and an attenuation value which controls
how the light diminishes with distance.
A spot light casts a cone of light, where the cone is defined by
two angles. The hot angle is the angle from the center of the light
cone to the point where the light intensity starts to drop, and the
outerAngle is the angle from the center of the light to the point
where the light intensity has fallen to zero.
The way the light intensity diminishes between the hotAngle and
outerAngle values is controlled by the light fallOff value.
Both hotAngle and outerAngle are half-angles from the center of the
light cone, and are specified in radians. They both range from 0.0
to kQ3Pi/2.0 (inclusive), and the outerAngle must be equal than or
greater to the hotAngle.
- lightData
- The common state for the light.
- castsShadows
- Indicates if the light casts shadows.
- attenuation
- The attenuation style of the light.
- location
- The location of the light.
- direction
- The direction of the light.
- hotAngle
- The half-angle where the light intensity starts to drop.
- outerAngle
- The half-angle where the light intensity reaches zero.
- fallOff
- The fall off between the hotAngle and the outerAngle.
© 1999-2008 Quesa Developers (Last Updated 5/10/2008)