TQ3HitPath |
typedef struct TQ3HitPath {
TQ3GroupObject rootGroup;
TQ3Uns32 depth;
TQ3GroupPosition *positions;
} TQ3HitPath;
Hit path data.
Returned by Q3Pick_GetPickDetailData for the kQ3PickDetailMaskPath
pick selector. Disposed of by Q3HitPath_EmptyData.
rootGroup holds the top level group which encloses the picked
object. positions holds an array for each nested group within
the submit sequence, indicating the position that was submitted
at each level. This array contains depth values.
E.g., assuming 'object' is the picked object, then submitting:
group1(object)
would produce a rootGroup field of group 1, a depth field of 1,
and positions[0] would contain the position of object within
group1.
Submitting:
group1(group2(object))
would produce a rootGroup field of group1, a depth field of 2,
positions[0] would hold the position of group2 within group1,
and positions[1] would hold the position of object within group2.
Note that the contents of the position array are only valid if
the submitted groups are unchanged since they were submitted
for picking.
If these groups have had items added or removed since they
were submitted, the positions array will no longer be valid.
- rootGroup
- Top level group which was submitted.
- depth
- Number of valid entries within positions.
- positions
- Array of group positions leading to the picked object.
TQ3PickData |
typedef struct TQ3PickData {
TQ3PickSort sort;
TQ3PickDetail mask;
TQ3Uns32 numHitsToReturn;
} TQ3PickData;
Describes the common state for a pick object.
- sort
- The type of sorting, if any, to performed on the results.
- mask
- The type of pick information to be returned.
- numHitsToReturn
- The number of hits to return. Set to
kQ3ReturnAllHitsto retrieve all hits.
TQ3WindowPointPickData |
typedef struct TQ3WindowPointPickData {
TQ3PickData data;
TQ3Point2D point;
float vertexTolerance;
float edgeTolerance;
} TQ3WindowPointPickData;
Describes the state for a window-point pick object.
- data
- The common state for the pick.
- point
- The pick point in local window coordinates. Note that on Win32, this means relative to the HWND which contains the view.
- vertexTolerance
- The vertex tolerance. Only relevant to picking Point objects.
- edgeTolerance
- The edge tolerance. Only relevant to picking one-dimensional objects such as Lines and PolyLines.
TQ3WindowRectPickData |
typedef struct TQ3WindowRectPickData {
TQ3PickData data;
TQ3Area rect;
} TQ3WindowRectPickData;
Describes the state for a window-rect pick object.
- data
- The common state for the pick.
- rect
- The pick rect in local window coordinates.
TQ3WorldRayPickData |
typedef struct TQ3WorldRayPickData {
TQ3PickData data;
TQ3Ray3D ray;
float vertexTolerance;
float edgeTolerance;
} TQ3WorldRayPickData;
Describes the state for a world-ray pick object.
- data
- The common state for the pick.
- ray
- The pick ray in world coordinates.
- vertexTolerance
- The vertex tolerance. Only relevant to picking Point objects.
- edgeTolerance
- The edge tolerance. Only relevant to picking one-dimensional objects such as Lines and PolyLines.
© 1999-2008 Quesa Developers (Last Updated 5/10/2008)